Scene.org Demoscene News Service

Looking for C64 and Amiga coders for GRiBFORD

[ Wanted! ] Looking for C64 and Amiga coders for GRiBFORD

Hello, I am murloc013, founder of GRiBFORD, looking for some people who can help out in making demos for oldskool platforms. We are 3 people in the group right now. We currently make demos on PC, planning to be active on Amiga and C64 as well. If you are interested in joining the group, contact me on Discord: murloc013 We accept anyone around the world.

Last Graphics, not Least!

[ Atariscne.org - News ] Last Graphics, not Least!

In previous years, some of the Polish Last Party compo releases turned out to reveal as hidden gems. As I remembered some great Atari XL/XE pictures from last year (have a look - they are awesome!), I was already curious how the compo would turn out this time. And in this year's edition we also got a number of creative and quite nostalgic artwork again, many of them including references to the world of Atari 8-Bit.

Let's have a look:

"Cicho, bo się nie wgramy" by Piesiu (1st place)

Ninja - check, Boulder dash - check, Bruce Lee - check, Frogger - check, little clown on the left - no idea! ;-)

I took the effort and tried to get a translation for this: "Be calm, or we won't get in". Any interpretation of the motive aside, this is obviously another masterpiece by Piesiu presenting a combination of motive, graphical skill and color richness way above the level of graphics that were common during the classic Atari XL/XE era. I would have been blown away back then by the "photo realism".

After having read parts of mOdmate's Graph2Font guide, I suppose the color change of the area around Bruce Lee's chin downwards may be for technical reasons allowing to use the more violet and later green palette from there? Wild guessing, but anyway, amazing!

"Last Museum" by Rocky (2nd place)

A trip to this museum, puts us Atarisceners into perspective. What a hilarious and - somewhat - realistic idea and what masterful execution. Much work went into this picture obviously, with those detailed characters using so few pixels, the lightning and many little details to spot. The image has a great graphic adventure vibe, too (but more like a 256 color VGA one!).

So, dear reader, who do you prefer to be? I think being an industrial human just sucks! ;-)

Anyway, as long as creative pictures like those are delivered in Atari compos, the scene's heartbeat feels just right to me!

 

Spy vs. Spy by Rocky (3rd place)

What an extremely colorful picture reminding us to this odd couple of agents. Honestly, I always loved the original Spy vs. Spy game due to it's great comic like graphics and adventure like feeling but just as honestly, never understood what I was doing gameplay wise! ;)

Anyway, about the many colors, I can only guess: On first view, this looks like straight from an Atari Falcon demo (Absence's Joint Venture comes to mind)! But right, we are about 24 bit away from this platform. I suppose that "interlaced" mode helps to manage to put all the colors on screen? Or maybe it's just an artistic tool, who knows.

 

New Year Disc by Kaz (4th place)

Very nice picture, supposedly done for PPS's new years disk. Can you spot the NYD letters? Original idea and the dithering of the parts looks really nice. Kaz has also published working steps from paper sketching to the full picture on youtube.

 

Frozen Creatures Surprised by the Arrival of Hot FLOP #69 Discmag by Kaz (5th place)

The title says it all. Now there is no excuse to not release issue #69 of the Czech Atari XL/XE FLOP diskmag. And with some smart mirroring, the picture can then be re-used to motivate the FLOP team for issue #96, too!

 

Imaginacja by marduk-pl (6th place)

Rightfully stated, "Last party, not least". Watching this, a lot of memories are crawling back from my foggy long-term memory: Bruce Lee, Alley Cat, Zorro, Pacman, HERO, possibly Pirates of the Barbary Coast and who knows, there are surely more things to discover? A nice homage to the golden past!

Well, the hidden-gem-theory worked out again. And as usual, Last Party brought some releases in other categories as well, such as small size intros, games, musics and more. Feel free to investigate further via Demozoo.

🔗 Last Party 2026 website

🔗 Last Party 2026 on Demozoo

 

STBook gets WiFi

[ Atariscne.org - News ] STBook gets WiFi

For those who are lucky to own the rare STBook, there’s exciting news: AndresPlaza developed a WiFi module for it. The board fits into the space that was originally intented to host a modem but it was never used for anything until now!

The hardware design and the software drivers are open source with more information available on GitHub.

Photo by Andres Plaza

🔗 Read more on Atari-Forum

🔗 Project on Github

Vlak! Take the Atari train!

[ Atariscne.org - News ] Vlak! Take the Atari train!

It’s yet another release for the ‘Dead’ Atari ST scene this week.

This time, it’s a conversion of an old MS-DOS game from 1993, carried out by Baky, who has popped up in previous productions for 8-Bit and 16-Bit Atari. The game itself can be best described as a ‘Worms game, but needing careful forethought.’ There is a soundtrack from Tao, which dates back to 2005.

The basic mechanism is the same as worms, but the ‘worm’ is a train, with ever-adding carriages, as you pick up objects in the play field. The objective is to clear the screen and safely exit the screen. You can imagine this gets somewhat complicated with the later, more involved levels. The usual causes of death, from crashing into walls, turning into yourself, still apply.

This game has already been finished and released, with no changes, unless any really horrific bugs are found, according to Mikro, who has been promoting the release.

There is a link to http://www.atariportal.cz/news_detail.php?itmid=2001368 to download the game.

Also there is a video link from Saberman RetroNews to watch it in action.

https://www.youtube.com/watch?v=JRceE8UgtTE

CiH - For Atariscne.org - Jan 2026.

Cavey Taxi An Upcoming STE Game!

[ Atariscne.org - News ] Cavey Taxi An Upcoming STE Game!

Some time since he released his STE-fantastic racer, ‘Faster’, Chicane is now working on a new game for the Atari STE.

This is *not* a racing game, astoundingly, but features elements of ‘Thrust’ and ‘Crazy Taxi’. This is the provisionally named ‘Cavey Taxi’.

The player has to pick up and drop off passengers, threading their way through a mean and rugged looking cave system, battling time limits and fuel consumption. It remains to be seen if the basic premise is expanded upon, but the players rotating and manouvering skills will be heavily tested.

There is heavy usage of STE hardware, as hardware scrolling is there, along with a neat particle system for the engine thrust. The playing area looks fullscreen. There is currently no sound, but STE DMA effects would be expected. 

The target system will be a 1MB STE. The game should be available for free download sometime in February or March 2026. We will bring more news as the story develops.

Link to Youtube to see it in (silent) action.

CiH For Atariscne.org - Jan 2026.

Cream releases SNDH files from the STay4Evr demo

[ Atariscne.org - News ] Cream releases SNDH files from the STay4Evr demo

Back in July 2024 at the Sommarhack party, Cream released a massive music demo for ST; playing lots and lots of classic C64 music files on the YM-chip using their very impressive music driver that simulates almost everything the SID-chip can do (apart from filters).  The demo then had several parts and even a complete version of the C64 basic ported to 68000 (yes, not emulated).

 

Fast forward one and half year, and the music from the demo have been transformed into SNDH-files that can easily be played stand alone on your ST: STay4Evr::SNDH Files

As a bonus, Cream have also thrown in all music files without their advanced music driver, playing them on the YM without timer interrupts. It's fun to compare the non-timer versions with the ones made in the 80's. Even with the same level of limitations there's a big improvement.

As if that wasn't enough, there's a second bonus; a demo to present the SNDH-pack!  Featuring effects from the mythical Heftig demo that was seen already back at Error In Line 1999, still looking spendid!

 

💾 STay4Evr::SNDH Files at Demozoo

💾 STay4Evr::SNDH Files at Pouet.net

📺 STay4Evr::SNDH Files at Youtube

Babaliba, a ZX Spectrum perfect game conversion for the ST!

[ Atariscne.org - News ] Babaliba, a ZX Spectrum perfect game conversion for the ST!

We’re barely into the new year and we have some new gaming goodies from a Spanish enthusiast, Carles Orial.

This is an adventure game ‘Babaliba’, made for the ZX Spectrum by the Spanish software house, Dinamic and released in 1984. It has elements of Spectrum Classics, ‘Mazogs’ and ‘Sabre-Wulf’.

The author recalls that this was one of the first games he owned, first playing it on a black and white television and being astounded when he finally got to see it in colour.

He was so enamoured by this game, he set to work to convert it to his equally beloved Atari ST. First attempting this in Assembly language but switching to C coding.

The Author adds  “I hope you enjoy my conversion. It was made with lots of love, lots of flowers , and INCREDIBLY BIG NOSES."

Here’s a link to the Github page:

Github Page:

CiH - Atariscne.org - Jan 2026.

Trumpton Riots, an STE musical treat!

[ Atariscne.org - News ] Trumpton Riots, an STE musical treat!

An Atari STE sample demo made in STOS.

This one has appeared without any pre-announcement. Just one guy getting on with stuff and releasing it, I guess.

The functionally named ‘M.Lynn’, who made an STE Outrun music disc a while ago, has created this very ‘UK- Sceners of a certain age group specific’ release.

On demoparty.net as a wiki

[ demoparty.net ] On demoparty.net as a wiki

There seems to have been (or still is) some discussion about whether demoparty.net can be regarded as a wiki or not.

My idea has always been a webpage that brings two groups together: those who are organizing a demoparty and those who would like to visit one (or more than one).

But let’s get back to the original point: demoparty.net has never been a real wiki. New parties (and news and images) require manual approval by an admin, which is not how a wiki usually works. Apart from that, most information is editable for logged-in users. Please use this function if you find inaccurate information.

At a certain point, some parties complained about this (for whatever reason), so I added a feature to “claim” a demoparty series. With this, a party is fully responsible for its events on this platform, which is why only they can, for example, add this year’s Revision.

To sum it up: more engagement, adding parties, and fixing mistakes on this platform is encouraged and will help both the demoparties and the demosceners. And in the end, it will help the demoscene.

Love. Poti

ROMA.EXE 2026: Pre-registration form

[ demoparty.net ] ROMA.EXE 2026: Pre-registration form

Please help us estimate the number of visitors and who is interested in friday’s events (wine tasting, city tour, social dinner) pre-registering here:

https://roma-exe.com/preregister.html

Thanks!

An interview with Thadoss of Dune (Part one)

[ Atariscne.org - News ] An interview with Thadoss of Dune (Part one)

Forewords: I have known Thadoss from fame as a Dune member for 3 decades. He has brought us several nice games and demos among others but more recently he has also amazed us all with Taedium Vitae, in my opinion already a classic Falcon demo that was released at the latest Sillyventure winter edition. This is the reason why I wanted to learn more about him in this first part.

As you may have guessed you can expect a second part that will be dedicated to this great demo. I thought it would be cool to invite both Jade (gfx) and Virgill (msx) to join him in this second part to share their thoughts about the making of the demo. 

Before I forget, part one of the interview was carried in French and then manually translated by me, no AI implied here so that I will take full responsibility for my poor English. :) Now let's get started!

STS: Hello Thadoss, first question, an easy one to start with: can you tell us a bit about yourself? 

Thadoss: Hi everyone. My name is Laurent Sallafranque, I am a 51 French man who lives by the seaside near Brest in Bretagne (west coast). I work as a risk manager in a bank company but I have also worked in various IT departments over the last 2 decades first as a coder then later as a project manager. 

Looking for Amiga Coders

[ Wanted! ] Looking for Amiga Coders

Hello! I need some people into my demogroup called The Kingdom. We're starting demogroup, looking for Amiga Coders. My name is Polemic, I live in Czech Republic, UTC +1, And don't hesitate and contact me Discord: pol3mic_

64klang soundtrack for 64k intro (target: Revision 2026)

[ Wanted! ] 64klang soundtrack for 64k intro (target: Revision 2026)

Hello, friol from Rome/Italy here. I'm a demoscener since 1997, and also author of 4k presented at Revision 2025. I'm seeking for a soundtrack for an intro at Revision 2026, using 64klang. The effects/ideas for the intro are 90% consolidated, but I need a good soundtrack for it ("demostyle" music or similar in a tempo near 120bpm). The intro would also be the official PC invitation for ROMA.EXE demoparty (https://roma-exe.com/). Let me know if you are interested! Many thanks.

Looking for GLSL / shader wizards to create demos

[ Wanted! ] Looking for GLSL / shader wizards to create demos

Hey everyone! I’m excited to share the result of my first collaboration with an amazing shaders developer! Check it out here: https://video.gamerstavern.online/w/fhfU3oh5HfaRxiv4KKBDSE During the development of this demo, I also built a custom demo engine that allows me to easily create new demos. It’s fully scripted, so adding new content is a breeze! On top of that, I mixed the music for this demo myself. However, I’m always open to incorporating music from other sources if it fits the vibe. If...

 A quick trip to Atari.Anides.de

[ Atariscne.org - News ]  A quick trip to Atari.Anides.de

It’s CiH here, with another short(ish) article for your enjoyment.

This text is about another of those long-hidden legacy sites, that still somehow exists and can still be used today, in this case for picture enhancement enjoyment.

I’m writing about the one-stop, multi-formatting image conversion shop which is atari.anides.de. This was created by ‘Anima’, aka Percy of Light, who was also responsible for several arcade to Atari conversions. The most memorable to me personally being Galaga 88 and Cho Ren Sha, but there were several other experimental projects at varying stages. (Will the Sharp 68000 PacMania conversion ever be finished?)

Atari themed LED lights offered by retrohax.net

[ Atariscne.org - News ] Atari themed LED lights offered by retrohax.net

Drygol, of retrohax fame, recently posted on atari.area forum that he is producing and selling 15x14cm plexiglass laser engraved plates that are lit up by a led lights base.

drygol mentions that he could not capture the real vibrance of the colours, so expect even better results up close.

If you're interested,use your favorite translation service on https://www.atari.org.pl/forum/viewtopic.php?pid=323978 and read up on instructions on how to order.

Puckman - STe Pacman replica

[ Atariscne.org - News ] Puckman - STe Pacman replica

Puckman, as the same suggests, is a Pacman-like game. In fact, it's more or less identical to the arcade version of Pacman, graphics, sound and all.

Coded by JC-DUSSE it incorporates some demo-techniques such as top/lower border removal and multiple STe PCM-channel sound.

The game was just recently updated to support Mega STe, previously it failed to detect the machine.

 

Puckman video by JC-DUSSE

🔗 Download the game at Itch.io

zeST New Year release

[ Atariscne.org - News ] zeST New Year release

Zerkmans Atari ST re-implementation for cheap development FPGA boards was just updated with exiting new features.

  • GEMDOS harddrive; similar to virtual harddrives in emulators, you can use a folder in the underlying Linux OS as a harddrive for the ST.
  • Mega ST realtime clock
  • More drivers for WiFi and and ethernet networking
  • Better compatibility with USB and Bluetooth mouse/joysticks
  • Bug fixes in the extended fullscreen graphics modes

🔗 Check out the zeST project page

❄️ Vintage Computing Christmas Challenge 2025 – Results & Releases! ❄️

[ Demozoo ] ❄️ Vintage Computing Christmas Challenge 2025 – Results & Releases! ❄️

All 190 entries from the Size Coding Challenge and 18 entries from the Wild category are online. Enjoy the incredible code and the creative snowflake-themed demos!

SNDH Archive 2026 is here

[ Atariscne.org - News ] SNDH Archive 2026 is here

The annual SNDH release schedule is on point and the 2026 archive is ready for download. 222 new or fixed files.

The 2026 release also brings the SNDH specification up to v2.2 with a couple of improvements;

  • The TIME tag is replaced with FRMS. TIME was always a bit inaccurate, while FRMS measure exactly how many calls to do before loop/end. Almost all files have the FRMS tag, while only a small subset had the TIME tag.
  • The FLAG tag is finally official which detail what hardware the track in question is using (MFP timers, STe PCM sound and so forth)

Furthermore many SNDH headers have been cleaned up with more uniform names.

 

As a bonus, here are some Atariscne.Org picks from 2025!

 

🎼 Get the archive and read about format upgrade at the SNDH site

Looking for some talented coders, musicians and graphicians for my demogroup "GRiBFORD"

[ Wanted! ] Looking for some talented coders, musicians and graphicians for my demogroup "GRiBFORD"

Hello, I'm murloc013 from Russia, living in the UTC +5 timezone. I'm looking for some talented coders, graphicians and musicians (I am one myself) for my demogroup "GRiBFORD", named after a goober that pops up in Zane Little's YT videos. Right now, we are 3 people. If you are interested in joining the group, you can send me a message here or contact me on Discord: murloc013 You can message me regardless where you're from, I am absolutely OK with having partners and members around the world...

OpenMPT 1.32.06.00 released

[ OpenMPT - Open ModPlug Tracker ] OpenMPT 1.32.06.00 released

This small update to OpenMPT 1.32 is mostly a bugfix release.

Here's a list of the most notable changes in this version:

  • Fixed a crash when saving IT / MPTM files and shutting down OpenMPT on Wine 10.20 and potentially Wine 11.1.
  • Shift-clicking the sample loop start / end spin buttons now moves the loop points finely, instead of snapping to the next self-similar point.
  • Some MODs with samples larger than 64k inside PT36 containers were not read correctly.
  • Exporting the same module multiple times (or exporting individual instruments / channels) could lead to files differing in length by one sample when using modern tempo mode.
  • MIDI Export: Choosing the percussion channel for an instrument and then keeping "Mapped" mode selected and never manually touching the dropdown menu resulted in wrong MIDI percussion notes to be exported.

For a complete list of changes, have a look at the full version history. If you are upgrading from OpenMPT 1.31 or older, read the release notes to get a glimpse of the biggest changes.

libopenmpt has also been updated with the same bugfixes.

Tracker musician looking for ms-dos/amiga group!

[ Wanted! ] Tracker musician looking for ms-dos/amiga group!

Greetings from America! My Name is Keygenism from Moonshine! I'm looking for people who will use my music for the groups I am looking for ms-dos and amiga demos! I use OpenMPT for XM, S3M, MOD (for Commodore Amiga), and IT Feel free to contact me on Discord! Discord: bbtund8

Musician, I need You!

[ Wanted! ] Musician, I need You!

Active in the demoscene Amiga/PC during the 80/90, I'm now an old coder who wants to redo demo. If you are not afraid to do musics for demo / B games on Android, Amiga, C64, Linux, Pico-8 Windows, web, just get in touch with me. :) Wywiwic on https://www.pouet.net Latest ugly prods : https://youtu.be/CMADRffnlVY Web: https://www.wywiwic.com/

Graphic designer, I need You!

[ Wanted! ] Graphic designer, I need You!

Active in the demoscene Amiga/PC during the 80/90, I'm now an old coder who wants to redo demo. If you are not afraid to do graphics for demo / B games on Android, Amiga, C64, Linux, Pico-8 Windows, web, just get in touch with me. :) Wywiwic on https://www.pouet.net Latest ugly prods : https://youtu.be/CMADRffnlVY Web: https://www.wywiwic.com/