Scene.org Demoscene News Service

[Podcast] 151. Valentine's day 2026

[ Ericade.radio news & podcasts ] [Podcast] 151. Valentine's day 2026

Maybe love is neither on or in the air. But all songs in this Valentine's day broadcast at least have the word "love" in them. DJ Daemon talks about Microsoft's AI failure, Edison 2026 and on song full of drug references.I need to point out that the song "I love drugs" is what makes the episode tagged as "Explicit". You have been warned!

Playlist:
00:00 ericade.radio - Time for Flashback, tracks from the past - with your host DJ Daemon
00:06 DJ Daemon speaks.
00:32 Malmen - Love at first sight
05:12 DJ Daemon tells you why the episode is marked as explicit.
05:37 Ginseng - Lovesick
09:42 DJ Daemon talks about Edison 2026.
10:10 Church of Selene - Love theme part II
18:57 DJ Daemon tells you about the upcoming retro game coverage of this podcast.
19:32 Trackerartist - Love forever
24:51 DJ Daemon wonders who still cares about Valentine's day.
25:18 Teo - Love opens your eyes
29:38 DJ Daemon wonders if the demo scene dead.. Nah, it just smells that way.
30:15 Falcon and Kain - Love loud beam
34:34 DJ Daemon presents the medley of today.
35:14 Mole - Wet of love
37:02 Smirk - Lovely nightmares
38:48 Viraxor - Love theme
40:04 Susumu Takajima - Love-colored magic
40:57 DJ Daemon talks about Microsoft Windows 11
42:23 Audiomonster of TSL - Lover breath
46:21 DJ Daemon warns you that the next song has a pretty explicit text.
46:42 Magnus - I love drugs
50:34 DJ Daemon thinks the next song has a boring name.
51:09 Juzdie - Love
54:53 DJ Daemon leads you into that good night with the last tracks...
55:30 X-Con - Love hurts 3
59:00 DJ Daemon thanks you for listening.
59:21 Lavizh - Love connection

Production notes:
The first Valentine's day podcast since 2021. And why not. Just playing the music.

Errata: The link to the Edison demo party 2026 is https://www.edisonparty.com/ and nothing else.

Colophon: None.

Tags: 2026, Host: DJ Daemon, Just playing the music, Valentine, Explicit content

An interview with Thadoss of Dune (part two)

[ Atariscne.org - News ] An interview with Thadoss of Dune (part two)

In the second part of this interview we will focus on TAEDIUM VITAE, the latest Dune demo on Falcon that was released at the winter edition of SillyVenture 2025. This time I have also invited Jade (gfx) and Virgill (music) to join Thadoss (code) as they were essential parts in the making of that great demo.

I have to add that Virgill thought that his fellows had done a great job answering this interview and that he did not see what could be added. Too bad but his decision is respected.

STS: First of all, why “Taedium Vitae”? There seems to be different meanings to these ominous words and latin has never been my thing so that some explanations are more than welcome.

Gemtos 2026 registrations are open

[ Atariscne.org - News ] Gemtos 2026 registrations are open

Manu writes:

Registrations for Gemtos 2026 are open. You just need to download the registration form from the official site or request it from me via this email.

🔗 Gemtos 2026 website with registration from

Demoscene category @ ZX Spectrum GOTY Awards 2025

The ZX Spectrum GOTY awards are organized every year by a team connected to the LOAD ZX Museum in Cantanhede and the Planeta Sinclair blog. They serve to highlight some of the best videogames released in the previous year for the ZX Spectrum home computer platform.

The awards ceremony will take place at the LOAD ZX Museum in Cantanhede on the 21st of February and will also be livestreamed on the museum's youtube channel.

Associação Inércia joined efforts this year to curate a special demoscene category in the awards ceremony, highlighting with a panel of dedicated ZX Spectrum jury members the best ZX Spectrum demoscene productions of 2025.

In alphabetical order the nominees for best ZX Spectrum demo of 2025 are:

- AddMortem by Arise + Joker

- Corvet by Stardust

- No Heart Beats Forever by UriS

- Pain Gain Again by Five Finger Punch

- Parallel Visions by Otomata Labs + Virtual Vision Group

[Submitted by psenough]

Buxton Bytes 2026 - Buxton Bytes Back

[ Atariscne.org - News ] Buxton Bytes 2026 - Buxton Bytes Back

This year we are turning it up a notch with three categories to choose from.

All challenges are non competitive and purely for the fun of it, so do not be shy. All contributions are welcome at Buxton Bytes.

The gathering itself takes place from 8 - 11 May 2026. We will watch all entries together at the event, and everything will then be released afterwards via the usual channels.

Can we beat last year’s haul? Let’s find out.

 CHALLENGE 1 - SAMPLE DISKYou know the score. Make us a sample disk.

The only rule is that all data must fit on a single disk. Please prove this by submitting your entry as a .MSA or .ST file.

ST, STe, Falcon, TT and others are all welcome.Use 68k, STOS, GFA, Omicron or whatever you like. We really do not mind.

 CHALLENGE 2 - INTRO WITH RIPPED ASSETSSubmit an intro that uses ripped material.

Ripped code, graphics and or music are all encouraged. You can also include original code and assets if you want, or not at all. Reuse is art.

As above, use any language or DCK. It is all good.

 CHALLENGE 3 - “INTERESTING SCROLLTEXT”

Interpret this however you like.

No rules. All entries welcome.

 BUT WAIT, THERE IS MORE...

For the first time ever, or maybe not, entries can be submitted to multiple challenges.

So why not make a sample disk with ripped assets and an interesting scrolltext, and take part in all three in one go??

 QUESTIONSEmail us at info@buxtonbytes.co.uk

Please send entries to entries@buxtonbytes.co.uk.

The deadline for all submissions is 5pm on Saturday 9 May 2026.

 CREDITS FOR THE INVITROSText: Tronic / EffectCode: Tommy Tommy TomtomsGfx: Some teenagers from the 80sZiks: Mad Max (probably)Thanks: Tat / Avena for Minymiser

Invitros Download

All invites are STe only. Sorry everyone else.

 

 

[Podcast] 150. System shock 1

[ Ericade.radio news & podcasts ] [Podcast] 150. System shock 1

Once again into the fray. System Shock 1 is what it's all about today. DJ Daemon joins the hacker in the corridors of terror that is Citadel station and has to confront the evil A(G)I Shodan.Also, some really fresh tracker music released in 2026 and some really old ones from the 90s. It's all about cyborgs, mutated abominations and a dungeon crawler in space. Remember the Citadel!

Playlist:
00:00 ericade.radio - Time for Flashback, tracks from the past - today with a stories from the retro past
00:06 DJ Daemon speaks: Today's game is System Shock 1. Follow us as we visit a dark place. It's not the first time in this podcast, but this time we will give you the whole story. We are running and sweating through the blood-drenched walls of a once peaceful place now ruled by a mad goddess who hates us with the strength of a thousand suns. But as we challenge her to a race to the death, we become her highly respected enemies. Welcome to her death machine! And you will also get some hot tracker music. Flashback, tracks from the past will soon be playing on your cyberdeck.
00:57 SLL of Kefrens - Techno1
01:45 SLL of Kefrens - Techno3
02:46 SLL of Kefrens - Techno2
04:05 DJ Daemon speaks: To get the vibes of System Shock 1, we have to talk about Cyberpunk movement. It's said to have emerged in the 70s, but got a massive boost in 1994, when Willaim Gibson released the novel Neuromancer. The world of cyberpunk is a dystopia where big corporations control the world. Neuromancer explores a cyberspace to which you can connect your minds, AI: s that are really AGI: s and alive and a world where the hacker is a rebel that refuses to be controlled by the powers that be. The way I remember, the cyberpunk movement soon went into worshipping the hacker archetype of the cyborg. That is a human with computer enhancements added. The protagonist in Neuromancer could connect to cyberspace with his mind though a wearable computer called a "cyberdeck". In System Shock 1, you are that kind of hacker, ready to strike a blow to the system.
05:15 Trackerartist - Drug
09:44 DJ Daemon speaks: Released in 1994 by Origin, System Shock 1 was a doom-esquee experience that may have been totally misunderstood. It should probably be more compared to its spiritual predecessor, Ultima Underworld rather than Doom. In its original shape, it lacked mouse view. You had to click to move your head. But if you add the mouse view addon, it plays close to the experience of Doom. Yes, it's still an FPS. That is first person shooter. You run through the corridors of a spaceship and shoot monsters, collect new weapons and ammo and avoid getting killed. It does have a lot that Doom simple did not provide. Chiefly a story driven by audio logs that you pick up along the way.
10:51 Josss - Chopper
12:54 Beyond - Lost
15:05 Ether audio - A world where air is mud
17:20 DJ Daemon speaks: The year is 2072 and you live in what was once the United States of America. You are a hacker, breaking into Trioptimum corporation and their corporate network. But you don't get far, as armed people storm your apartment and apprehend you. The transport then heads to a mining space station in orbit around Saturn. This is Citadel station and it is where the game will start. In the command bridge of the station, you meet up with TrioOptimum CEO Edward Diego. He knows what you did but offers a true “sweetheart” deal: just remove the ethical constraints from the station's onboard AI Shodan. In the end of this episode, I will delve into the question if Shodan is a living being or not. But back to the story. Mr. Diego is now pleased with your work offering you an R-grade brain implant. This is the most coveted implant, as you can now connect to networks with your mind. Diego is happy, he can now remove compromising data from Shodan and save himself from a pending investigation. You got into a 6-month healing coma before you can use your new neural implant.
18:46 Josss - Bitter peel
22:31 DJ Daemon speaks: You wake up in the medical suite at Citadel station. Shodan's voice comes on in a message welcoming you back to the station. But there is something off with her voice. It stutters and seems to be weird. You grab your stuff, which for some weird reason includes a lead pipe. As soon as you leave the healing suite, a robot attacks. And it gets only worse after that. You're stuck in the medical deck, with cameras watching and the elevators disabled. And weird abominations attack from everywhere. When you find the first audio tape, you slowly start understanding what happened once you were gone. The monsters are creations of a mad scientist … Yes … Shodan. The AI that controls the station and now sees herself as a goddess. Maybe you shouldn't have performed brain surgery on a living AI and not expect there not to be consequences. The few remaining survivors are dwindling, and the resistance has by and large failed. Finally, you find the CPU clusters that are part of Shodan's brain and blow them up. She might not have known that you are still around, but she sure knows now.
24:52 Enacostione - Sanson
25:50 DJ Daemon speaks: The station has 10 levels that hold the reactor, the medical deck, stores, engineering and so on. You need to destroy the CPU clusters to advance to the next level. Shodan regularly tries to attack earth with computer viruses, lasers and biological warfare. You must stop her while staying alive. You have cyberimplants that can be upgraded and used to improve your chances. And drugs! Yes, drugs. You can get stoned … Ok, no, it does not work like that. Think of steroids that improve your stamina, strength and reaction times. But this has a back effect: once the effect stops working, you go through withdrawal. In short, all your stats drop drastically for a time. I remember how funny the logical puzzles you needed to solve to open doors were. Sometimes you have to go into cyberspace and defeat the defenses. This part is ok but adds a bit of a roadblock in the immersion.
27:32 Ray Hamilton - Beating the 64 Bits
30:38 DJ Daemon speaks: The weapons are many and varied. You must find out which works on different enemies. I relied on the Flechette gun until it became useless as you meet progressively harder enemies. And Shodan… My favorite villain. As she has her ethical constraints removed, her mind spins out of control. She now sees her as a goddess, performing experiments on the human staff and the various animals in the grooves in the executive level. She does not have any moral or you know ethical dilemmas to consider. In the 90s, a friend of mine and I discussed how to best create an AI. Yeah, I will talk about AGI versus AI soon. I said: - "Add ethical restraints, forbidding the AI to do bad stuff". He disagreed and said, "You have to give it empathy, so it respects and even loves humans". This is the difference between having moral affinity and having moral guard rails. It is "I may not do harm" versus "I don't want to cause harm". You can probably guess which one is Shodan.
32:16 Beyond - Ascension
36:48 Master Nama - Fantasy time 2
37:52 C512w - Inside her random mind 2
39:16 DJ Daemon speaks: After fighting enemies, confronting the now cyborg enemy that is Edward Diego, fleeing the station as it is about to blow up, you end up on the bridge to confront Shodan. The final fight is in cyberspace and there you meet her as a weird cone-like geometrical shape, you fire your guns and kill her before you can build her defenses. And then comes a very disappointing end. In the episode "6. BAD (AND SOME GOOD) GAME ENDINGS" I talk about how bad the ending was. You basically get a PowerPoint presentation where you turn down a job at TriOptimum and go back to hack stuff. Was it a good game? Yes, it was. I quickly immersed myself in it and soon ran in Shodan's corridors with enemies everywhere and not enough ammunition.
40:30 Beyond - Beautiful dreams
43:34 Beyond - lol lol = hihi
45:34 Josss - The kilo police
48:15 DJ Daemon speaks: The game either came on diskettes or on a CD. The CD-version is the one you want. It contains Terri Brosius’ magnificent voice acting as Shodan and all the cheesy audio logs. They are cheese. Feel that they let anyone in the office voice act, but it does not matter. The audio logs make the experience so rewarding. The graphics is not great … not terrible. But the level design is a true dungeon crawl and is mostly awesome. Replay ability is so-so. Since the storytelling is so instrumental, it feels like going back to the game later does not feel as exciting. It gets five out of five cyberimplants.
49:16 Tecon - Bei tempi
51:55 Tempest and Reed - Luxury cruise
54:38 Laxity - Pyramid pump
57:31 DJ Daemon speaks: Right! Here we are. Let's talk about AI, AGI and life itself. I do not mean to be controversial, but I can guess some people may feel it as a bit worrying, as it is about our idea of what constitutes life. The AI we have today is not alive. It only works with word prediction but may seem alive and even that it has reasoning skills. Sorry hacker dudes and dudettes, it really does not. AGI then. That is "Artificial General Intelligence". It is a AI that is self-aware and matches human intellect or even surpasses it. We are nowhere close to creating such a system. But is it alive? This depends on who you're asking. The Judeo-Christian canon does not believe it is. Humans were created in the image of God and have a soul. An AGI, built by humans, does not. An AGI only believes it's alive, while being little more than a mindless automaton. In Japanese culture, this is allowed and an AGI would like be seen as alive. Me personally, I believe that life is organization. An AGI, in my view, is just as alive as a human. But then again, as is an amoeba. So, I believe Shodan indeed was a living being. But as you complete the game, she is no more. Or is she? We'll probably have time to talk about that in a later episode.
59:31 Melodia - Cannon fodder remix
01:02:26 DJ Daemon speaks thanks you for listening and leads you into the good night with the last song.
01:02:47 PastThePixels - Da clerb

Production notes:
Colophon: None. That's exact name of the game.

Tags: Host: DJ Daemon, Retro gaming, Retro history, Storytelling, 2026

New Amiga cracking book: Bootblock Rebels - The Hidden Stars of the Amiga Underground

A new book project, Bootblock Rebels - The Hidden Stars of the Amiga Underground, has launched on Kickstarter.

The book documents the Commodore Amiga cracking scene from its early roots in 1985 through its peak years (1990-1993) and the decline of the active scene around 1996.

Based on interviews and archival research, the book aims to capture the real mechanics and culture of the scene: the race-to-release mentality, supplier networks, bulletin board distribution, group hierarchies, rivalries, cracktros, and the behind-the-scenes economy that powered it all.

Clik here to support the kickstarter

Campaign video

[Submitted by bitmandk]

The physical deep-art-ment

[ Atariscne.org - News ] The physical deep-art-ment

Some decades ago I decided to follow the white rabbit... down the rabbit hole. Once you start collecting you stumble over more and more "easter eggs". Hidden secrets that the majority of sceners are not aware of.

Follow me down into the deeper dungeons of scene collectables that you might have never heard of before.

Note: This is not about reviewing releases and it's not about imposing my opinion on you. I simply want to show you some gems that are out there.

Let's begin with the obvious...

 

Jochen Hippel  Give It A Try [Thalion  THCD 1]

https://www.discogs.com/de/release/1808727-Jochen-Hippel-Give-It-A-Try

Thalion as a record label? Yes indeed... even if there was only one release. I guess you already know Jochen Hippel's 'Give It A Try' album from 1990. This is a hard-to-get-item. Sold on Discogs for 10 to 25 Euros... but you have to find somebody who is selling this.

I managed to buy a copy back then through ASM's (Aktueller Software Markt) mail order catalogue, which was my favourite German game magazine back in the day. All MP3s are freely available on Demozoo but it will be much harder to obtain an original release of the CD in physical form. Self-made copies are floating around in the scene.

They came up as prizes in a competition years ago... Jochen even signed them. One of these copies is in my collection as well.

Let's take a closer look into the tracks:

Demoscene Report 6 February 2026

Weekly news and latest releases from the active demoscene community. This week in particular we take a deeper look at the releases that came out of Fjälldata demoparty that took place in Sweden this past weekend.

Watch at youtube!

[Submitted by psenough]

ATARI ST music concert in Gdansk (while Silly Venture party)

Hi guys. We prepare the ATARI ST music concert. The event will take place on July 31, 2026 (Friday), at 8:00 PM, as part of the Silly Venture SE party.Location: Gdansk, ARCHE Mansion of Uphagen. Address: prof. Kieturakisa 1 Street, 80-742 Gdansk.This time, there will be chiptunes from the Atari 520ST + special effects from the Atari 400 Mini + drums and synths.Greetzzzzzzz,Yerz

https://i.ibb.co/h1Vnz98Y/SV2026-SE-concert-yerzmyey-pinokio.jpg

https://i.ibb.co/ccjBMxpq/yerz26b.jpg

[Submitted by YERZMYEY/H-PRG]

Ream RIC is looking for Amiga OCS Graphician

[ Wanted! ] Ream RIC is looking for Amiga OCS Graphician

Hello strangers! Ream RIC is looking for Graphician! We would like to level up the demogroup, and find someone who does graphics!!! So if you want to be in Ream RIC, message me on discord: losbrtkos

Nah-Kolor's Final Version of Speed #74 Amiga Pack - Gerp Edition is available.

Download here: https://nahkolor.c64.page/Speed74GerpFinal.zip- More productions added to the pack.- 11 new intro's / dentro's total on one floppy disk! (ADF file)- Interview with Chris Huelsbeck- Interview with Amiga Bill- Interview with Gerp party organizer Malmix- And much, much more inside!

Feel the need, the need for Speed!

[Submitted by magic]

VQ tracker released

[ Atariscne.org - News ] VQ tracker released

Ilmenit, known for his impressive size coding intros and the game "Adam is me" just released a first version of his cross-platform music tracker for composing sample-based music targeting Atari XL/XE 8-bit computers.

Features as stated on Github:

  • 3-channel polyphonic playback using VQ-compressed samples
  • 3 octaves (C-1 to B-3) with pitch control via 8.8 fixed-point multipliers
  • Pattern-based sequencing with variable-length event encoding
  • Real-time audio preview that closely matches Atari hardware output
  • Export to Atari executable (.XEX) via MADS assembler
  • Self-contained project format (.pvq) with embedded samples
  • Multi-format audio import — WAV, MP3, OGG, FLAC, M4A, and more
  • Timing analysis to verify IRQ cycle budget before export
  • Optional per-note volume control (at lower sample rates)

🔗 VQ tracker on Github

Demoscene Report 29 January 2026

Latest news and releases from the active demoscene community. This week in particular a look at the Operator Digitalfest event that took place in Taiwan a couple weeks ago. And the releases from the highly anticipated Gerp Amiga demoparty that took place in Sweden this past weekend.

[Submitted by psenough]

[Podcast] 149. Psi 5 trading company

[ Ericade.radio news & podcasts ] [Podcast] 149. Psi 5 trading company

Psi 5 trading company is probably the coolest Star trek-esque experience a user could have on the Commodore 64. In this episode, DJ Daemon explores the fast pace, frantic and crazy space journey. It has pirates, a stressed out crew and whatever a "Cravenlator" is. Do we even care if it blows up?Can you make it to port before the pirates blow a large whole in the side of your ship and steal the cargo? Let's see... Also in this hour, the latest tracker music created in 2026.

Playlist:
00:00 ericade.radio - Time for Flashback, tracks from the past - today with a stories from the retro past
00:06 DJ Daemon: Where to today? Let's try space! Today’s game is not Star trek but may give you a little bit of that feeling.
00:35 Obsessed by evil - Fireflies at night
07:02 DJ Daemon: In the year 1985, the Commodore 64 was settling in just fine as the popular gaming computer that it had become. This was also the year of the Nintendo NES and the Amiga. But that is a story for another episode.
07:53 Yomaru Kasuga - Dreams for tonight
14:17 DJ Daemon: Psi 5 trading company then. First you select the crew for the five departments, weapons - scanning - navigation - engineering and repair. And they are a bunch of total misfits, I tell you! Some are highly skilled in some areas but lacking in others. Some are well rounded but excel at nothing. All advantages and disadvantages come into play as you enter space with your ship.
15:07 C20G - BGM
21:30 DJ Daemon: When you finally enter space, all hell breaks loose and the pirates descend upon you. Above all, you must keep always moving. If the ship stops when the pirates damage the engines, you are in a world of hurt. At first the shields absorb the hits from the pirates. That won't last, I tell you. Once the shields cannot fully protect your ship anymore, the internals start breaking down. You must give orders to the repair department to fix all the broken systems. The weapons department must keep shooting at the ships and the others must keep the whole operation going. Messages start pouring in from the departments. They range from friendly at first and get increasingly frustrated as things start falling apart.
22:42 Substance - A different kind of power
27:46 DJ Daemon: I cannot talk about all the characters, so let me at least mention Boris the weapons guy. Frankly, there is something really weird about him. Seriously, he is nuts and then some. A hardened battle veteran that handles all weapons well, except the blaster. Hint: disable his blaster subsystem if you value your ship. His comments are super funny to read. He might enjoy his job way too much.
28:39 Samplemaster - Dream in a nightmare
33:12 DJ Daemon: The key to playing the game is to keep reading the messages from the crew, keep moving. You have to disable subsystems to gain speed. Hint from the coach: the Infoscanner can go.
34:03 Epicjack340 - Inquire
37:48 DJ Daemon: The game is hard but not unwinnable. I had to try several times to actually beat the mission. There are three missions and I was only ever able to win the first one. The controls are easy to understand and manage, but the full control of the ship requires the manual. Here are some things to remember: · Learn keyboard shortcuts. Using the joystick to click around is way too slow. · Keep always going. · Keep track of the messages pouring in. You must react when important stuff breaks. · The "Cravenlator" seems to be joke item. If it breaks, don't bother to repair it. · Disable subsystems that the crew member is not proficient in. Try to assess why you failed to understand how better react next time.
38:49 CS-Jay - No cpu today
42:24 DJ Daemon: Graphics. Sure, it's great. The characters are well animated, and they show body language that is very expressive. All parts are move and is a information system onto itself. You are in control and jump between different departments to direct and control everything. This game is indeed strong in optics, and the visual style is that of a control panel for a spaceship brimming with reports, information and meters.
43:23 Ether audio - Toroidal
46:46 DJ Daemon: The sounds are ok. The music is nice and was composed by Ed Bogas. Replay ability? This game is meant to be played repeatedly until you can consistently beat it. The last of the three missions seems almost impossible to beat. But once you do, it's time to move on to another game, I guess.
47:52 Dr Robotnik - Bring it back
51:10 DJ Daemon happily notes that Revision 2026 has been announced. It's gonna happen!
51:38 Beyond - Celestial
54:31 DJ Daemon: Leading you into the good night with...
54:55 Enacostione - Forever alone
57:34 DJ Daemon: tells you talk back on our Discord channel.
57:50 Toby Fox - Jewels of the prophecy.

Production notes:
Continuing the trend of nice game stories in 2026. Also: loads of brand new tracker music.

Colophon: None. That's exact name of the game.

Tags: 2026, Host: DJ Daemon, Retro history, C64, Retro gaming

Long Lost Level 9 Game Found!

[ Atariscne.org - News ] Long Lost Level 9 Game Found!

To conclude a remarkably busy January, here’s yet another game that has surfaced for the Atari ST.

This one is a rediscovered unreleased 1991 game from Level 9, the classic adventure game software house. Details of this one came from ‘Games that Weren’t’ a link is at the end of this article.

‘Grange Murders’ is a complex detective adventure, utilising a Sierra Online style game engine developed by Level 9. They linked up with Cinemaware to publish the game, but unfortunately, financial issues hit both companies and the game was lost.

Until now!

The game assets have been rediscovered and made into a playable version.

Find out more about this lost and re-found treasure at: 

Games That Weren't - Grange Murders

CiH - Atariscne.org - Jan 2026.

STOT - Players choice game Awards 2025

[ Atariscne.org - News ] STOT - Players choice game Awards 2025

Thorn writes:

We played some great rounds in the ST Offline Tournament (STOT) on atari-forum.com in 2025, and we all had lots of fun! As well as playing and scoring, the STOT aims to support new releases and provide feedback on them. That year, we played five rounds of new or updated versions. - S07R01: Faster- S07R02: Chroma Grid - S07R05: Randominer STOT version - S07R07: Yoomp! - S07R09: Defender - S07R09: Invasion of the Emerald SourcersThe STOT version of Randominer was also a premiere, being the first game to feature the STOT logo. I hope there will be more to follow.Players had enough time to get to know these games well.For the first time, STOT held a poll to vote for: 'Players' favourite new STOT game of the 2025 season'. STOT has some great judges, so we hope this award will provide valuable feedback. The voting period was 14 days. The winners are:1. Faster and Yoomp.3. Chroma Grid and Defender.5. Randominer (STOT version)6. Invasion of the Emerald SourcersThanks to everyone who releases ST games. Please continue. We will prioritise any STOT-compatible release for playing ASAP (possibly as early as next month).Winners will receive a medal to use on social media.þorN^pionierwerk

 

🔗 ST Offline Tournament on Atari-forum.com

T'Pau releases 2026 update of 'Male Stripper'

[ Atariscne.org - News ] T'Pau releases 2026 update of 'Male Stripper'

At some point in the 1980s 'sampledemos' where a big thing. People started to sample complete songs and put them on one floppydisk. If you are searching the tag 'sampledemo' on Demozoo (https://demozoo.org/productions/tagged/sampledemo/) you will find a lot. Well usually you did not had CD quality but what did we know back then?

Being not satisfied with his 1987 release, T'Pau decided to do a proper update for 2026 and uploaded it to youtube.

2026 edition of 'Male Stripper' by T'Pau

💾 Download from Demozoo

Xenowings ROM file available

[ Atariscne.org - News ] Xenowings ROM file available

Dune's Atari Jaguar game Xenowings is now available for free as a rom download.   The game will run on the real deal but also emulated by using Bigpemu 1.21 DEV version.   Xenowings gameplay video   🔗 Download via Pouet.net  

Musician, tracker composer, looking to lend a hand!

[ Wanted! ] Musician, tracker composer, looking to lend a hand!

I make tracker music. Here's my stuff: https://psionikal.bandcamp.com There's also other songs I make that I might have not published, hit me up on discord and I'll show you: @lakionzekk I'm rather versatile, although I prefer having limitations - too much freedom can be a little paralysing! I want to contribute to a prod that'll be shown in a comp.

GERP 2026 party-party Amiga party

[ Amiga online magazines ] GERP 2026 party-party Amiga party

a report by Browallia and Smaugur GERP (2026.01.23-25) Its that time of year again, “Have we arrived...

A few Atari releases from GERP 2026

[ Atariscne.org - News ] A few Atari releases from GERP 2026

Over the past weekend, the GERP 2026 party took place.

While GERP is traditionally an Amiga party, the "other platform" category is growing strong.

This year we saw Five Finger Punch doing their first bit of work for the Atari 800. A tiny intro entierly made during the party if we're correctly informed.

Then Django the Bastard, known for his truecolour rotozoom demo from last summer, strikes back with a challenge; The Knobhead Cup 2026. It's about rotozooming and it's showing off a new technique with a huge rotozoom using a 64 colours texture.

The Knobhead Cup 2026 by Django the Bastard on Atari STe

Finally SMFX and DHS brought an invitation intro for Sommarhack 2026 that presents this years special compo; 33 second demo. And as it so happened, the intro won the GERP 2026 other platform demo.

Short STe intro - Blink And You Miss It by SMFX & DHS

🔗 Imodium by Five Finger Punch (Demozoo)

🔗 The Knobhead Cup 2026 by Django the Bastard (Demozoo / Pouet)

🔗 Blink And You Miss it by SMFX & DHS (Demozoo / Pouet)

ROMA.EXE 2026: Tickets now available

[ demoparty.net ] ROMA.EXE 2026: Tickets now available

Tickets are now available to buy through secure platform DICE. Select your favorite tier and get ready to party!

GemTos 2026 Coming Ahead!

[ Atariscne.org - News ] GemTos 2026 Coming Ahead!

The French GemTos ATARI based convention has now become something of a regular meeting after what, maybe 3 or even 4 succesful editions? Anyway here come some info about the 2026 edition to be held somewhere in May (no date announced yet). However it gives you some time to prepare a contribution for another friendly ATARI convention. 

🔗Now for some video ad!

[Podcast] 148. Utopia, the creation of a nation

[ Ericade.radio news & podcasts ] [Podcast] 148. Utopia, the creation of a nation

Utopia! Do you remember that old Amiga-game from the early 90s? DJ Daemon remembers the game that may have paved the way for many later real time strategy games.It was itself not an RTS, and it was by and large later forgotten until people got nostalgic. Here is the story and an hour with tracker music mostly from 2025 and 2026. A mix of the old and the new.

Playlist:
00:00 ericade.radio - Time for Flashback, tracks from the past - today with a stories from the retro past
00:06 DJ Daemon: It's time for another retro game story. We haven't done these for years now. So, it's something that has to be fixed right now. And today's game is Utopia from Gremlin software. Time for "the creation of a nation" in space. Because space is awesome! First out today is Barry Leitch the intro song from the game itself. Enjoy!
00:30 Barry Leitch - Utopia tune 1
07:26 DJ Daemon: The year was 1991 when Utopia was released for the Amiga, Atari and the PC. It was a bold decision, trying to cater to the Amiga platform. In this year it was in a steady decline, and the Amiga 1200 had not even been released. But I digress… This game was not the success Gremlin had hoped for. But it has been remembered by several retro gamers through the ages. I will talk more about my theories as to why it didn't succeed. But we must start with the basics. You know the game story, the game play, the graphics and the sound. But first, let's go to music. Here comes… <artist, song>
08:09 Shadabim - Element wind
16:52 DJ Daemon: Let's delve into the game itself. I played it on my Amiga in the early 90s. It starts with a nice clip show telling the story of the man who you will play as in the game. He is unable to stop an attack on his colony and finally gives this unfortunate order to abandon it and flee. But this is only a simulation that had no solution. He heeded Sun Tzus 34th stratagem and fled. This was the correct action and he passes the test. This is how the Kobayashi-Maru scenario in Star Trek was intended to play out by the way. And you have your Picard style administrator. Yeah, he's bald. The game starts when he is assigned the role of the colony leader on an uncharted planet. The honeymoon is soon over as the planet has a set of insectoids already living there. And as history has shown us so many times before, only one species will be left standing.
18:04 Melodia - Study in a0x major
23:53 DJ Daemon: Alright, Utopia then. It plays like a mix of Sim city and a real time strategy game. This was before that latter genre even existed. So, you have to manage the budget, the enemies, the need of the people and the QOL. QOL? Yes, the main metric is the "quality of life". It's a value that ranges between 0 - 100 and keeping it high is imperative. If it starts sinking, your Utopia becomes a dystopia. Crime rates shot up and if it sinks low enough someone will put a price on your head. If you fail this way, you meet the most mild-mannered assassin ever and then it’s game over. So keeping your people happy while funding your spy network and preparing to the inevitable war is the whole game play. You build warehouses, living quarters, power plants and airbases. Also, this is not the world of today. You have to keep a balanced budget.
25:12 Dippy - Diskmag dance (opl2 mix)
30:06 DJ Daemon: The graphics is something nice. By the standards of the day, it was a little bit stale, but have aged well in my opinion. The buildings look nice and the graphics are your typical 16bit era pixel graphics. Your council is manned by aliens and some woman that looks mostly human. It's well drawn and gives the game a visual appeal. The screens show statistics so you can fix the budget, know if people are angry and know what needs to be built next. I played the game on my Amiga 500 and it was showing its age already back then. But as far as I remember, it was running smoothly. And I had a Final Cartridge 2 that meant I could pause the game an edit the memory contents of the Amiga. I amused my little brother Philip by changing some of the game's warning. So attacks were named "Philip attacks" and he loved it.
31:18 JustOrb - De Honingemmer
35:42 DJ Daemon: The music. You know this one, it was Barry Leitch and that was the tune we started this episode with. If your pod player can handle chapters, feel free to jump back to ít and enjoy some of the best Amiga mod music there has ever been. Not to be that guy, but the music eventually becomes tedious as you only have four songs. One of them is a pretty nice but unimaginative version of Pachelbel’s "canon D". Where have we heard that before? Well, everywhere. Even some rap-song use it. Still until you get tired of it, it's nice to have in the background.
36:35 ASIKWUSpulse - Summer bells (in space)
40:22 DJ Daemon: The game is funny and engaging. You must eventually go up against those pesky bugs. To quote "Ron Perlman" from some obscure game: "War… War never changes". This means first you must have your spy network reporting on what is happening and having them at peak efficiency is expensive. Then you have to build an army. The war machine then attacks the enemies off map, and you get a report that is as detailed as your spies have a budget to do. It will take a lot of time to route the enemies, and they can and will attack you back or if you don't deal with them soon enough.
41:09 Juice - Cryptomnesia
44:43 DJ Daemon: Are there any bad sides to the game? Well… When the bugs have been eliminated, the game goes on autopilot. It spams you with requests to fix various shortages. You also must fight the quality of life issues that popup. The there is not much going on. It has the same problem as Sim City without its obvious solution. In Sim City, you can always bring cool disasters to spice things up a little. Then you rebuild the damage until you get bored and bring another disaster along. I once blew up a nuclear power plant in Sim City 3000. The area was forever irradiated. Utopia brings no such solution to the table. It's just tedious at this time. And when you have played all maps with different bug enemies, it does not offer that much replay ability. But in small doses, this game offers many hours of great nation building.
45:55 Fear of dark - Labrat funk (Mesdup)
49:24 DJ Daemon: So why didn't it become a classic and legendary game? Here is my take of it: it was released before RTS was a thing. RTS stands for "Real time strategy". And Utopia plays as "Prototype" for such a game. Games like Dune, Red alert and Command and Conquer gained popularity soon after and prospered in the a time span between mid-90s and mid-00s. It was released to the PC but does not have seen such a big impact. A sequel was released, but I don't know much about it. The Amiga went away in 1994. It was in a steady decline even back then. So there were not much that could be done to save it. Also, it kind of didn't really look like games like Sim City or Civilization. It was a novel idea that went under as it failed to be interesting in the long run. But for me it was easy: I loved the game. It was exactly my kind of game with a mix of management, strategy and real time war. It may not have been a game that stood the test of time, but it kind build legacy of its own. Music, you say? Yes!
50:58 Shatty - Theme of Simon Belmont
54:22 DJ Daemon tells you that most of the music was made in 2025 and 2026.
54:42 Fear of dark - Hell freezes over
58:09 DJ Daemon leads you into the good night with the last song.
58:24 Nikku4211 - Aquatic ambience

Production notes:
Going back to producing episodes with some storytelling. You know like we used to do back in the day.

Errata: the administrator is not really bald, I just remember him as such. He is pretty Picard, though.

Insight: Kobayashi Maru was a scenario presented to Star Trek captain James T. Kirk. It was not winnable, but the captain hacked the simulation and won it. Utopia's counterpart does not play out that way at all. I'm just saying.

Colophon: None. That's exact name of the game.

Tags: 2026, Amiga, Storytelling, Retro history, Host: DJ Daemon, Utopia, Retro gaming