Scene.org Demoscene News Service

Revision 2026 - Timetable Information now online!

Once more, Revision is going to be packed with lots of competitions, live acts and seminars - but first we go with the compo plan. Keep an eye out for another update on the concerts, shows and seminars!


https://2026.revision-party.net/events/timetable/


As you can see, we decided to run the last compo block slightly earlier to hopefully still have everyone getting a good (enough) night's rest.

Thank you for all your input and the (mostly) constructive discussions last year. We really appreciate it and hope we'll manage to do justice by the party animals as much as the connoisseurs that like to watch their compos with a keen mind.

We can't wait to see you soon!

[Submitted by Shana]

gwEm/PHF releases STe sample demo framework

[ Atariscne.org - News ] gwEm/PHF releases STe sample demo framework

gwEm writes:

In order to encourage people to enter the Buxton Bytes sample demo showcase I am releasing the full source code to my entry way in advance of the event.

https://github.com/gwEm303/sample_demo

The demo will run on a 1MB STe from a 11 sector 82 track DSDD disk. It incorporates the Kalms ADPCM route, a sample sequencer and three alternative memory management schemes.

As an example, a version of Daft Punk's "One More Time" in mono with a hybrid 25/12kHz sample rate. I attach an MSA file those who are not keen to assemble the source code may try.   💾 Download onemoret 🔗 Gwem's sampledemo framework on Github  

GCC optimizations and 68000 cycle counter

[ Atariscne.org - News ] GCC optimizations and 68000 cycle counter

PeyloW of T.O.Y.S. have been busy lately by optimizing the GNU C Compiler (GCC) v15.2 to create faster code for 68000 processor.

The improvements include using proper dbra/dbf loops, auto inc/dec of address registers (you know, the stuff that is nice on 68k!).


PeyloW writes in an Atari-Forum post:

At a very high level there are 7 groups of changes made:

  • Cost Model - More accurate cost models, allowing gcc to chose better.
  • Register Allocation – Adopt LRA, and tune to prefer fewer registers.
  • Loop Optimization – Adopt new doloop hooks to enable more explicit use of dbra.
  • Memory Access Reordering – More of cleanup pass for other optimisations, try to ensure memory access is sequential.
  • Autoincrement Optimization – Which allows more auto increment to be used instead of indexed addressing.
  • 16/32-bit Optimization – And merging of 2x word accesses into single long access. Also narrow mulu/muls operators to word size if operand sizes can be determined at compile time.
  • Various Smaller Optimizations – Grab bag of stuff. Single bit extraction bit btst/tas, and simple peephole optimizations.

 

While working on GCC, PeyloW also developed a separate tool to count 68000 cycles out of assembler sourcecode to easily check if the compiler changes actually improve stuff - but can certainly can be very useful for other purposes as well.

Both projects can be found on Github, see links below.

🔗 m68k GCC Build Scripts and Documentation

🔗 A detailed writeup of PeyloWs GCC optimizations

🔗 clccnt — MC68k Clock Cycle Counter


Vintage Computing Festival Europe 2026

[ Atariscne.org - News ] Vintage Computing Festival Europe 2026

The annual European Retro Computing Gathering "VCFe" will take place from 1st to 3rd of May 2026, in Munich, Germany. One focus this year are less present machines, the "Beasts of Burden", means more unknown working horses of the retro computer range. If that doesn't attract, keep in mind that may is also beer garden season.

🔗 VCFe 2026 website

Writeup of Scatman John

[ Atariscne.org - News ] Writeup of Scatman John

A couple of years ago on Silly venture a music demo was released from a new group; Nutmeg Mine.

The demo may not be the best since sliced ​​bread and we have wondered how the hell Silly Venture could run the demo on an ST as it requires more than 4MB of memory. Maybe they had a zeST?

Anyway, Caulky, the coder of Nutmeg Mine's "Scatman John" demo is now making an attempt to win next year's Meteoriks awards "best writeup". If the category is added as Caulky hopes.

It is an entertaining and detailed description from the start of the demo group to the end of the demo.

🔗 Read the Writeup by Caulky/Nutmeg Mine

💾 Download the demo from Demozoo

💾 Download the demo from Pouet

 

The Meteoriks 2026

[ Demozoo ] The Meteoriks 2026

The Meteoriks nominees have been revealed at Mountain Bytes 2026. You can check the full list of nominations at demozoo and there is also a watchlist of other productions that didn't quite make it to a nomination but were highly discussed by the jury and quite worth watching.

The laureates for the different categories will be revealed at Revision.

Slashhack 2026

[ Atariscne.org - News ] Slashhack 2026

Swedish Atari Klubben's traditional "Slashhack" is taking place from 20th o 22nd of March 2026 in Falköping. Currently, about 20 visitors are expected.

As the official announcement indicates, there is room for a cozy culture clash between:

"1. Traditionalists! Unite in the separatist group V.I.N.T.A.G.E. (Vampire Is Not The Atari Genuine Experience). The slogan is "Boo for Gigabyte"! (club chairman).

2. Forward-thinkers! The club chariman probably cried a little when color TV was introduced and called SVT in anger when we got more TV channels."

Sounds like a place to be!

And reminds me of this! ;)

🔗 Slashhack 2026 website

Demoscene Report 6 March 2026

All the latest news, links and releases from the active demoscene community. This week in particular we take a look at the releases from Mountain Bytes in Switzerland and Instanssi in Finland. Watch on youtube.

[Submitted by psenough]

Revision 2026 - Join our Infoteam!

[ Wanted! ] Revision 2026 - Join our Infoteam!

Revision is the biggest pure demoscene event in the world - and roundabout 80 volunteers make it possible. Come join us to have the best Easter weekend for you, us, and the demoscene! We are looking for 4-5 more Infoteam organisers, with the English skill and attitude that make them great working in a multi-national team, and who are as excited as we are to make this party great for everyone. We are the face of Revision, and for some the first impression they get of the demoscene at large....

Request for research materials re: music trackers, mod trackers, and demo scene for research project

[ Wanted! ] Request for research materials re: music trackers, mod trackers, and demo scene for research project

I'm seeking research material for a project for one of my university classes. The project concerns a selected music technology, how it was received culturally or in the industry and fits into the time and place of its introduction. I'm looking to pursue the topic in relation to the software that preceded and superseded music trackers, the cultural context of the mod and demo scenes, as well as reactions from within the music industry. I've been directed toward Ian Bogost and Nick Montfort's work...

J.O.E. is back!

The cover for Bootblock Rebels will be created by J.O.E. the legendary Amiga scene artist known from Scoopex, TRSI, WOW and many more classic intros, cracktros, and demo releases.

In recent years J.O.E has returned to the scene, creating new graphics for C64 demo productions - so it’s a truly active scener bringing real scene DNA into the book.

Outside the scene, J.O.E works professionally as a visual effects artist, credited on major productions including Avatar, King Kong, Titanic, Apollo 13, X-Men, and The Lord of the Rings: The Two Towers, among many others.

The Kickstarter ends March 15, the biggest help is still simple: share the campaign link in a relevant group or DM it to an Amiga friend.

https://www.kickstarter.com/projects/bitman/bootblock-rebels/


[Submitted by bitmandk]

[Podcast] 153. Keep on tracking

[ Ericade.radio news & podcasts ] [Podcast] 153. Keep on tracking

Let's take a short break from all the retro game stories and just enjoy an hour of great new tracked music tunes (or as they call it today: chiptunes). DJ Daemon gives you the latest and greatest.

Playlist:
00:00 ericade.radio - Time for Flashback, tracks from the past - with your host DJ Daemon
00:06 DJ Daemon welcomes you to an hour of the latest and greatest in chiptunes.
00:29 Sysfins - The aooga mooca song
13:42 DJ Daemon presents the first medley of today.
14:10 JustOrb - Growing old
15:17 Beyond - Matrix
17:43 Nikku4211 - Can neva let go of hotaya
18:47 3zs7i73 - Broken keyboard
20:14 DJ Daemon mentions Revision 2026 and that the pre-sale of tickets has started.
20:55 Duv - The way back feels longer
26:41 DJ Daemon laments that all tracked tunes are called chiptunes today.
27:16 JustOrb - Tom Hanks
31:24 DJ Daemon talks about Hypr, a new chiptune station that has just started.
31:59 Majke_e - Love on impulse
35:52 DJ Daemon asks you tell us what kind of podcast you want.
36:22 Duv - In hollow time
39:54 DJ Daemon tells you that artist Beyond is featured five times in the episode.
40:14 Beyond - Suffering
43:01 DJ Daemon presents the second medley of today.
43:27 Melvyzk - Feeling groovy
45:24 Beyond - Drastic
47:22 Beyond - Kundalini dreams
49:30 DJ Daemon talks about Edison 2026.
50:06 Punker - High high over the sky
53:16 DJ Daemon talks about next episode of this podcast.
53:43 Beyond - Somewhere
56:22 DJ Daemon leads you into the good night with...
56:55 NameoftheDJ - Verdammt

Production notes:
Colophon: None.

Tags: 2026, Host: DJ Daemon, Just playing the music

Demoscene Report 27 February 2026

Latest news, links and releases from the active demoscene community. This week in particular, a look at BCC C64 demoparty in Berlin and the Assembly winter 2026 edition in Helsinki, Finland.

Watch it on youtube.

[Submitted by psenough]

The Meteoriks Nominations for 2026

After an exciting nomination reveal gala at MountainBytes we can finally share our nominations with the world and they are now live on our website:

https://2026.meteoriks.org/nominees

Congratulations to all our nominees, you're living testimony of our lively and vibrant community and it's an honor to have outstanding productions like these to honor year after year!

We will see you at Revision - Friday at eight - for the big awards show!

[Submitted by dojoe]

Bacon of Hope technical write-up available

The bacon just got crispier! In the series of technical write-ups, Bacon of Hope, winner Amiga demo at GERP 2026, just got its long tech-tech mini-site written by Platon42 and Gigabates.

Be sure to get a good glass of wine, if you want to dive into it (the text, not the glass). It is... "a bit long", as Antdude would phrase it. Lots of unreleased artwork by Optic and Steffest, too!

[Submitted by platon42]

Crinkler 3.0 released

Highlights of this release:

- Crinkler now supports an arbitrary number of parts, instead of just code and data.

- Revamped reuse system with reuse modes corresponding to reusing vs rerunning the various compression phases.

- Light and dark themes for the compression report.

- Select range of bytes/instructions in the compression report to see their total compressed size.


See the announcement post for more details.

[Submitted by Blueberry]

Pator just does it! Bitphase - a new Atari (not only) tracker

[ Atariscne.org - News ] Pator just does it! Bitphase - a new Atari (not only) tracker

The overly talented AY-musician Pator active on the published am alpha version of a new AY/YM tracker working in the webrowser. Bitphase has a slick interface and comes with full pattern and instrument editor. This looks like a modern and flexible solution for creating AY/YM tracks.

The slick Bitphase frontend

You will find a few demo tracks in the tracker, e.g. Pator's great Kizuna track he did for the related SMFX/Joker demo

Also, there are good news in Atari matters. Timer effect support is on the plan, and of course those timer based sounds are made exportable as well. While the track has .psg  export, just today spkr/SMFX put a cherry on the cake and implemented .sndh support. So we have a new Atari tracker I would say!

SNDH-export - the most important feature, obviously!

All this raised our interest, so with the help of spkr/smfx we were able to conduct  a quick interview with the creator himself!

 

Hello Pator! You are known  as a well known musician in the AY-chip, and this tracker coded by you came quite as a surprise. What's your motivation behind it? Are you unhappy with existing tools and what do you think makes this tracker special?

I'm unhappy with vortex tracker not having good code for further expansions. So i had some ideas like virtual channels and in future sid sound but this delphi code isnt too easy to add improvements. I had to ask wbcbz for some additions, but then figured out its easier if I had my own tool that I could expand.

On top of that , its windows only exe, so on my macbook i have to use wine which makes ayumi (ay engine used in vortex tracker, also in bitphase) very slow. When compiled under WASM and running on the web, its always running good no matter the OS.

Another motivation is that whenever we made a tune for chip compos in Otomata Labs group, like TSFM (2xAY + 2xFM) tune or 2xAY 200hz tune, we had to use furnace (some people in our group are more familiar with it) - and modify its sources every time. now we can have an AY pocket knife that will support whatever we want.

And also as a bonus - i was bored and want to code something cool;)

Well, thats an adequate reason and I guess you managed that! Very nice looking tool and attitude! :) Can you elaborate a bit more on any special features? Anything more that you wanted to improve on trackers from a musicians perspective?

When composing tracks, i often had an idea for some command, some workflow improvement, i wanted to add everything i found while doing tracks but never could (example - env arp command while doing Kizuna track, or dynamic table generation needed for Sinclair QL)

And Virtual channels? What's this?

About virtual channels - the most basic example:

You have virtual channel A, virtual channel B.

virtual channel B plays some bass
virtual channel A plays a kick and snare

Whenever kick or snare plays, bass is interrupted with a kick or snare, if kick/snare ends it brings up bass back. This is tick-precise so you don't need to mix everything manually at single channel like in VT2, you dont need to create instruments that mix both kick and bass at the same time ... etc

Sounds interesting and reminds me a bit to full side chaining and yes, I can imagine scenarios where this comes very handy and saves quite some manual work.

Any further commands and functions  you longed for, implemented?

About special features: the most important thing I wanted to have is an ability to run every command in tracker not only on tones, but also on envelopes. think of vibrato, portamento, anything. thats how I did envelope arpeggios in Kizuna. So I included a special envelope column with envelope effects that work directly on envelope values in the register, instead of on the tone. in Vortex Tracker 2, I had to do some work around and calculate envelope register values myself, instead of using some dedicated feature.

For future, I would love to bring other chips into the mix. especially ones that often appear in nature alongside AY. TSFM is a perfect example - its a ZX expansion board board that contains 2xYM2203C chips, and their PSGs contain both internal implementation of our beloved YM chip and also OPN FM. There is currently no tracker that supports this. When doing a tune for it single time in my life with Otomata Labs group, we had to hack furnace a lot to make it happen. That leads to "fork hell" where you cant just share your module to your friends without explaining to them how to install a specific version of the tracker 😃 

Well, seems this misery led to something good! Atari browser tracking here we come! Thanks for taking the time to answer our questions and all the best for the project! Oh, and keep up the great music, too!

🔗 Bitphase tracker

 

PS: Thanks to spkr/smfx for the hint, help (and the sndh export)!

Meteoriks 2026 - Nominee reveal at MountainBytes on Friday 8PM

This Friday (February 27th) at 8pm CET is when we reveal the nominees of this year's Meteoriks Awards live on stage at MountainBytes! The event will be live-streamed on SceneSat (and Twitch as a backup), make sure to keep an eye out!

[Submitted by dojoe]

ROMA.EXE 2026: MBR, AROTTENBIT and Gom Jabbar Live Acts announced!

[ demoparty.net ] ROMA.EXE 2026: MBR, AROTTENBIT and Gom Jabbar Live Acts announced!

Master Boot Record (MBR), AROTTENBIT and Gom Jabbar will perform live at ROMA.EXE on Saturday, June 20, 2026!

NeoDegas: PI1 editor for Windows

[ Atariscne.org - News ] NeoDegas: PI1 editor for Windows

Excuses for lazy Atari pixel artists get more and more troublesome to make up, as "Agent_M" recently published a new PI1-oriented pixel painting tool for Windows.

NeoDegas may come handy for some quick pixels

 

Features as listed by the author:

- Full PI1 format support (load/save .PI1 files)
- 6 drawing tools: Point, Line, Rectangle, Circle, Fill, Selection
- 16-color palette with live editing (RGB sliders)
- Color swap function to reorganize your palette
- Copy/paste selections
- Undo system (10 levels)
- Magnifier window (16×16, 32×32, or 64×64)
- Status bar with coordinates and tool info
- Clean, efficient interface

🔗 NeoDegas website and download

Nah-Kolor Amiga intro/dentro collection

Here are 31 Nah-Kolor Amiga productions (intro’s and one file demos) on 5 floppies! Yes it’s true! 😉 Do enjoy!  The 5 ADF files can be downloaded in one package here: https://nahkolor.c64.page/NahKolor-OCS&ECS&AGA-Packs.zip

[Submitted by magic]

[Podcast] 152. Bioshock 1

[ Ericade.radio news & podcasts ] [Podcast] 152. Bioshock 1

In today's game, we go down into an abyss of a hell built on the best of premises. The soul of the most important philosopher of the 20th century hovers over a bastion of freedom that is now just a battle ground of a dead paradise. As we run between the crazed citizens that once believed in the dream they were promised, we must face the question of what freedom really means. Who is free, and who must follow orders? Would you kindly listen to the story of today's game "Bioshock", released in 2007.

Playlist:
00:00 ericade.radio - Time for Flashback, tracks from the past - today with a stories from the retro past
00:06 DJ Daemon speaks: In today's game, we go down into an abyss of a hell built on the best of premises. The soul of the most important philosopher of the 20th century hovers over a bastion of freedom that is now just a battle ground of a dead paradise. As we run between the crazed citizens that once believed in the dream they were promised, we must face the question of what freedom really means. Who is free, and who must follow orders? Would you kindly listen to the story of today's game "Bioshock", released in 2007.
00:49 Tuna and Cs127 - Constellation
07:08 DJ Daemon speaks: In 1926, a young woman by the name of Alisa Z. Rosenbaum moved to the United States. Her memory haunted by the attrocities by the Soviet Union, she became a wellknown and influential philosopher. After a rocky start, she reached success under the pen name "Ayn Rand". She released the book "the Fountain head" and later "Atlas Shrugged". Those books set the stage for her own ideology: objectivism. This was later adopted by many that valued the strength of inviduality over collectivism. She praised the power of self fulfillment, egoism and the power of the individualism. She resented altruism and hedonism. The strong business leader, the fearless artist and the undeterred scientists were her heroes. Helping yourself stod on higher moral ground than sacrificing for others. She saw the United Stated as a country in socialist free fall. In the book "Atlas shrugged", we follow Dagny Taggart whose journey leads to the elusive "John Galt". The latter is a person that is more of a legend, who has disappeared without a trace. In the last part of the book, he is found again. He has created a town called "Galts gulch". This town is a paradise of individual freedom with very few legal and moral restrictions. What if "Galt's gulch" was located under the sea near Island and was indeed a paradise where the businesman could earn, the scientist could invent and the artist create? We are going there in Bioshock, to a small paradise called Rapture.
09:05 Harlequin - X'96 invitation - 2nd round
13:12 DJ Daemon speaks: You're fightring the cold waves of the Atlantic, frantically swimming to the a nearby lighthouse while the airplane you travelled with slowly sinks into the ocean. As you reach land and walk into the lighthouse. The you find the bathysphere and travel down into the city of Rapture, located under the sea. Your entry into Rapture is accompanied by a speech by raptures creator, Andrew Ryan. His name is off course an anagram of "Ayn Rand". So this is pretty much him embodying the core tenents of Objectivism. He speaks like John Galt, telling you that Rapture is the home of the greatest minds of the centuary and a society built on uncontrolled and unregulated art, science and business. The first view of the underground paradise is beautiful. You see a "skyline", if that is the proper word, of skyscrapers. As you reach the destination, the dream falls apart.
14:19 Beyond - Waiting
17:20 DJ Daemon speaks: The first seconds of the game is a total catastrophy. When you see the city, the first thing to happen is an attack by something that looks like a disfigured human being with some sort of claws attacking another humanoid. Soon, a message comes over the short wave radio you picked up. It's Atlas. A man who somehow know your here and asks you to help him. He needs you to go see him and guides your along the way through the terror and the mayham. You quickly learn that the people attacking you are the citizens of the now almost destroyed city. They are horribly disfigured and totally insane. They seem to believe as is well and this is just another day, while being totally oblivious to where they are and what they have become.
18:18 Candiedcat - TitleOLD
22:11 DJ Daemon speaks: Rapture was founded in 1946 by industrialist Andrew Ryan. It was a hidden from the world and people living there were sworn to secrecy. All went well until a seaslug later named Adam was found. The scientists found out that it could be used to splice genes in human beings. With it, you could change yourself to get super human abilities. Suddenly you got supersmart, strong or could throw lightning bolts. This exploded in popularity. But the unrestricted nature of the scientific development came with a heavy price. Using it was called splicing and a user hence was a "splicer". Doing it too much deformed your face and you eventuelly lost your mind.,
23:10 C512w and Viraxor - Your new friend
25:32 DJ Daemon speaks: The year is 1960 and you arrive in the tail end of the civil war that has torn rapture apart. Splicers attack eachother to get the precious Adam. It is always in short supply, so you have to extract it from the belly of a dead splicer. And then there are the little sisters. They are mindcontrolled little girls that can generate Adam in their bellies. This is a much sought after commodity, so each little sister is guarded by a "big daddy". A man trapped in a armored diving suite with a huge drill that they attack with. It is safe to be near them or their little girl protege. But attack you must, otherwise you will not have enough Adam to use for your own purposes. The big daddies can be hard to take down, but once you do, you're presented with a moral dllemma: what do you do with the little girls? You can free them and get a small dose of Adam or kill them and get a lot of Adam. Saving all, killing some or killing all will change the endings of the game.
26:49 Revvobolt - Paula's percussion
30:32 DJ Daemon speaks: At a point you must confront Andrew Ryan, who is holed up in his apartment. There you learn the nasty truth of who you are. You know you're name is Jack. But the rest is a total lie. You learn that you were bred outside of Rapture with Ryan's DNA, in order to be able to sneak through all the lockdowns that only allow relatives of mr. Ryan to pass. And another scaring experience is when you learn that you have been brainwashed into obeying all orders starting with "Would you kindly…". Andrew Ryan mocks you for being little more than a slave with his infamous "a man chooses, a slave obeys" line. He has given up on his failed dreams and orders you to kill him. And you cannot resists the urge and end him with his own golf club.
31:42 Ikage - Brighter days
35:09 DJ Daemon speaks: I don't know about John Galt, but who is Atlas? You know, your friend, who has been guiding you throughout the journey through the madness. He was the leader of the civil war against Andrew Ryan. Eventually, you find out that Atlas is a fake identity of Frank Fontaine. Yes, Andrew's cheif competitor. He was once a common thug, but rose to become a successful businessman in his own right. He is the game's main villain. It's impossible to cover all ground here, but as you walk towards your ultimate confrontation with Fontaine. You have to pick together the story by listening to the same kind of Audiologs that you have in System shock 1 and 2. This is because BioShocks chief creator, Ken Levine, was already a part of the development of the System Shock franchise. He spoke with the newspaper "Reason Magazine" and was asked: "Do you view the first BioShock as a critique of Objectivism?". He answered: "No, I don't think it is particularly. I never set out to take down Objectivism or libertarians. Just the whole concept of this very interesting worldview: Can you make a better world if you really focus on just yourself and improving yourself?"
36:45 Sysfins - Mooky tunes #6
39:58 DJ Daemon speaks: Eventually, you have to go up against a superspliced Fontaine that have to been defeated. If you spared the girls, they come around to help you by draining Fontaines powers. If you killed them, you are probably better equipped to deal with him. When he goes down, you get one out of three endings: - If you saved all girls, you will see them grow up and when you die, they sit by your side on your deathbed. - If you saved some, but not all. you get an ending where you see the splicers take over a nuclear submarine. Egads! Rapture as a nuclear superpower. - If you killed them all, you get the same ending as the last one, but with harsher narration.
40:53 Blue orian - Taira
43:49 DJ Daemon speaks: So to sum it up: the game is a very philosophical game. How about the graphics? It was very hyped up by the time the game was released. And in my opinion, it lives up to the hype. At least mostly. It can look a little bit too "glossy" for its own good. The music contains a lot of nice tunes from the 1930s and 40s. The sound effects are good and creepy as they should. The game play is fun and challenging. You can build your strength based on different skills and specializations. It gets 5 out of 5 bathyspheres
44:40 JustOrb - Sea angel
47:16 DJ Daemon presents the medley of today
47:40 Beyond - Beginner's music
50:38 Beyond - What happened to my life
53:00 Beyond - My life
55:20 Presents a new artist on the station.
55:37 Candiedcat - Cogwheels
57:54 DJ Daemon leads you into that good night with...
58:11 Ether audio - Lost in endless hallways

Production notes:
Colophon: None.

Tags: 2026, Host: DJ Daemon, Retro gaming, Bioshock 1

Looking for GLSL / shader wizards to create demos

[ Wanted! ] Looking for GLSL / shader wizards to create demos

Hey everyone! I’m excited to share the result of my first collaboration with an amazing shaders developer! Check it out here: https://video.gamerstavern.online/w/oCPBteRDhYpjxfwJjYgbTh During the development of this demo, I also built a custom demo engine that allows me to easily create new demos. It’s fully scripted, so adding new content is a breeze! On top of that, I mixed the music for this demo myself. However, I’m always open to incorporating music from other sources if it fits the vibe. If...

64 NOPs issue #4: Plasma! One Name to rule them all

[ Atariscne.org - News ] 64 NOPs issue #4: Plasma! One Name to rule them all

The fourth issue of this nice paper based magazine has been published in January 2026.

It also features coverage by Krusty/Benediction and spkr/SMFX on the subject of "plasma" effects, discussing the range of effects summarized under this effect label on various platforms and at different angles.

🔗 64 NOPs homepage

Phase-scrolling examples for STe

[ Atariscne.org - News ] Phase-scrolling examples for STe

TheNameOfTheGame, a long time user at the Atari-Forum recently released his take on Phase scrolling on the Atari STe.

The examples cover both infinite horizontal and vertical scrolling using a tile map. The assembler source is is available and the examples can be built with VASM, but likely easy to get going with Devpac as well.

Horizontal scroller demo in action

 

🔗 Github page with the sources and example binaries